Completed
Push — master ( 30e512...ca2cc7 )
by Seth
03:13
created

useIeTransforms.constructor   A

Complexity

Conditions 1
Paths 2

Size

Total Lines 2

Duplication

Lines 2
Ratio 100 %

Importance

Changes 1
Bugs 0 Features 0
Metric Value
cc 1
c 1
b 0
f 0
nc 2
nop 0
dl 2
loc 2
rs 10
1
/*
2
 * iviewer Widget for jQuery UI
3
 * https://github.com/can3p/iviewer
4
 *
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 * Copyright (c) 2009 - 2012 Dmitry Petrov
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 * Dual licensed under the MIT and GPL licenses.
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 *  - http://www.opensource.org/licenses/mit-license.php
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 *  - http://www.gnu.org/copyleft/gpl.html
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 *
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 * Author: Dmitry Petrov
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 * Version: 0.7.7
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 */
13 View Code Duplication
(function($,undefined){var mouseEvents={touchstart:"mousedown",touchmove:"mousemove",touchend:"mouseup"},gesturesSupport="ongesturestart"in document.createElement("div");function makeMouseEvent(event){var touch=event.originalEvent.changedTouches[0];return $.extend(event,{type:mouseEvents[event.type],which:1,pageX:touch.pageX,pageY:touch.pageY,screenX:touch.screenX,screenY:touch.screenY,clientX:touch.clientX,clientY:touch.clientY,isTouchEvent:true})}var mouseProto=$.ui.mouse.prototype,_mouseInit=$.ui.mouse.prototype._mouseInit;
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Duplication introduced by
This code seems to be duplicated in your project.
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14
mouseProto._mouseInit=function(){var self=this;self._touchActive=false;this.element.bind("touchstart."+this.widgetName,function(event){if(gesturesSupport&&event.originalEvent.touches.length>1)return;self._touchActive=true;return self._mouseDown(makeMouseEvent(event))});var self=this;this._mouseMoveDelegate=function(event){if(gesturesSupport&&event.originalEvent.touches&&event.originalEvent.touches.length>1)return;if(self._touchActive)return self._mouseMove(makeMouseEvent(event))};this._mouseUpDelegate=
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Complexity Best Practice introduced by
There is no return statement if self._touchActive is false. Are you sure this is correct? If so, consider adding return; explicitly.

This check looks for functions where a return statement is found in some execution paths, but not in all.

Consider this little piece of code

function isBig(a) {
    if (a > 5000) {
        return "yes";
    }
}

console.log(isBig(5001)); //returns yes
console.log(isBig(42)); //returns undefined

The function isBig will only return a specific value when its parameter is bigger than 5000. In any other case, it will implicitly return undefined.

This behaviour may not be what you had intended. In any case, you can add a return undefined to the other execution path to make the return value explicit.

Loading history...
Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

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Comprehensibility Naming Best Practice introduced by
The variable self already seems to be declared on line 14. Consider using another variable name or omitting the var keyword.

This check looks for variables that are declared in multiple lines. There may be several reasons for this.

In the simplest case the variable name was reused by mistake. This may lead to very hard to locate bugs.

If you want to reuse a variable for another purpose, consider declaring it at or near the top of your function and just assigning to it subsequently so it is always declared.

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15
function(event){if(self._touchActive){self._touchActive=false;return self._mouseUp(makeMouseEvent(event))}};$(document).bind("touchmove."+this.widgetName,this._mouseMoveDelegate).bind("touchend."+this.widgetName,this._mouseUpDelegate);_mouseInit.apply(this)};var setter=function(setter,getter){return function(val){if(arguments.length===0)return getter.apply(this);else setter.apply(this,arguments)}};var ieTransforms={"0":{marginLeft:0,marginTop:0,filter:'progid:DXImageTransform.Microsoft.Matrix(M11=1, M12=0, M21=0, M22=1, SizingMethod="auto expand")'},
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Best Practice introduced by
There is no return statement in this branch, but you do return something in other branches. Did you maybe miss it? If you do not want to return anything, consider adding return undefined; explicitly.
Loading history...
Complexity Best Practice introduced by
There is no return statement if self._touchActive is false. Are you sure this is correct? If so, consider adding return; explicitly.

This check looks for functions where a return statement is found in some execution paths, but not in all.

Consider this little piece of code

function isBig(a) {
    if (a > 5000) {
        return "yes";
    }
}

console.log(isBig(5001)); //returns yes
console.log(isBig(42)); //returns undefined

The function isBig will only return a specific value when its parameter is bigger than 5000. In any other case, it will implicitly return undefined.

This behaviour may not be what you had intended. In any case, you can add a return undefined to the other execution path to make the return value explicit.

Loading history...
Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
Unused Code introduced by
The parameter val is not used and could be removed.

This check looks for parameters in functions that are not used in the function body and are not followed by other parameters which are used inside the function.

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16
90:{marginLeft:-1,marginTop:1,filter:'progid:DXImageTransform.Microsoft.Matrix(M11=0, M12=-1, M21=1, M22=0, SizingMethod="auto expand")'},180:{marginLeft:0,marginTop:0,filter:'progid:DXImageTransform.Microsoft.Matrix(M11=-1, M12=0, M21=0, M22=-1, SizingMethod="auto expand")'},270:{marginLeft:-1,marginTop:1,filter:'progid:DXImageTransform.Microsoft.Matrix(M11=0, M12=1, M21=-1, M22=0, SizingMethod="auto expand")'}},useIeTransforms=function(){var el=document.createElement("div");el.style.cssText=["-ms-",
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"",""].join("filter:blur(2px); ");return!!el.style.cssText&&document.documentMode<9}();$.widget("ui.iviewer",$.ui.mouse,{widgetEventPrefix:"iviewer",options:{zoom:"fit",zoom_base:100,zoom_max:800,zoom_min:25,zoom_delta:1.4,zoom_animation:true,ui_disabled:false,mousewheel:true,update_on_resize:true,onZoom:jQuery.noop,onAfterZoom:jQuery.noop,onStartDrag:jQuery.noop,onDrag:jQuery.noop,onStopDrag:jQuery.noop,onMouseMove:jQuery.noop,onClick:jQuery.noop,onStartLoad:null,onFinishLoad:null,onErrorLoad:null},
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_create:function(){var me=this;this.dx=0;this.dy=0;this.img_object={};this.zoom_object={};this._angle=0;this.current_zoom=this.options.zoom;if(this.options.src===null)return;this.container=this.element;this._updateContainerInfo();this.container.css("overflow","hidden");if(this.options.update_on_resize==true)$(window).resize(function(){me.update()});this.img_object=new $.ui.iviewer.ImageObject(this.options.zoom_animation);if(this.options.mousewheel){this.container.bind("mousewheel.iviewer",function(ev,
0 ignored issues
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Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
19
delta){var zoom=delta>0?1:-1,container_offset=me.container.offset(),mouse_pos={x:ev.pageX-container_offset.left,y:ev.pageY-container_offset.top};me.zoom_by(zoom,mouse_pos);return false});if(gesturesSupport){var gestureThrottle=+new Date;var originalScale,originalCenter;this.img_object.object().bind("touchstart",function(ev){originalScale=me.current_zoom;var touches=ev.originalEvent.touches,container_offset;if(touches.length==2){container_offset=me.container.offset();originalCenter={x:(touches[0].pageX+
20
touches[1].pageX)/2-container_offset.left,y:(touches[0].pageY+touches[1].pageY)/2-container_offset.top}}else originalCenter=null}).bind("gesturechange",function(ev){var d=+new Date;if(d-gestureThrottle<50)return;gestureThrottle=d;var zoom=originalScale*ev.originalEvent.scale;me.set_zoom(zoom,originalCenter);ev.preventDefault()}).bind("gestureend",function(ev){originalCenter=null})}}this.img_object.object().click(function(e){return me._click(e)}).prependTo(this.container);this.container.bind("mousemove",
0 ignored issues
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Unused Code introduced by
The parameter ev is not used and could be removed.

This check looks for parameters in functions that are not used in the function body and are not followed by other parameters which are used inside the function.

Loading history...
Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
21
function(ev){me._handleMouseMove(ev)});this.loadImage(this.options.src);if(!this.options.ui_disabled)this.createui();this._mouseInit()},destroy:function(){$.Widget.prototype.destroy.call(this);this._mouseDestroy();this.img_object.object().remove();this.container.off(".iviewer");this.container.css("overflow","")},_updateContainerInfo:function(){this.options.height=this.container.height();this.options.width=this.container.width()},update:function(){this._updateContainerInfo();this.setCoords(this.img_object.x(),
0 ignored issues
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Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
22
this.img_object.y())},loadImage:function(src){this.current_zoom=this.options.zoom;var me=this;this._trigger("onStartLoad",0,src);this.container.addClass("iviewer_loading");this.img_object.load(src,function(){me._imageLoaded(src)},function(){me._trigger("onErrorLoad",0,src)})},_imageLoaded:function(src){this.container.removeClass("iviewer_loading");this.container.addClass("iviewer_cursor");if(this.options.zoom=="fit")this.fit(true);else this.set_zoom(this.options.zoom,true);this._trigger("onFinishLoad",
0 ignored issues
show
Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
23
0,src)},fit:function(skip_animation){var aspect_ratio=this.img_object.orig_width()/this.img_object.orig_height();var window_ratio=this.options.width/this.options.height;var choose_left=aspect_ratio>window_ratio;var new_zoom=0;if(choose_left)new_zoom=this.options.width/this.img_object.orig_width()*100;else new_zoom=this.options.height/this.img_object.orig_height()*100;this.set_zoom(new_zoom,skip_animation)},center:function(){this.setCoords(-Math.round((this.img_object.display_width()-this.options.width)/
0 ignored issues
show
Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
24
2),-Math.round((this.img_object.display_height()-this.options.height)/2))},moveTo:function(x,y){var dx=x-Math.round(this.options.width/2);var dy=y-Math.round(this.options.height/2);var new_x=this.img_object.x()-dx;var new_y=this.img_object.y()-dy;this.setCoords(new_x,new_y)},getContainerOffset:function(){return jQuery.extend({},this.container.offset())},setCoords:function(x,y){if(!this.img_object.loaded())return;var coords=this._correctCoords(x,y);this.img_object.x(coords.x);this.img_object.y(coords.y)},
0 ignored issues
show
Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
25
_correctCoords:function(x,y){x=parseInt(x,10);y=parseInt(y,10);if(y>0)y=0;if(x>0)x=0;if(y+this.img_object.display_height()<this.options.height)y=this.options.height-this.img_object.display_height();if(x+this.img_object.display_width()<this.options.width)x=this.options.width-this.img_object.display_width();if(this.img_object.display_width()<=this.options.width)x=-(this.img_object.display_width()-this.options.width)/2;if(this.img_object.display_height()<=this.options.height)y=-(this.img_object.display_height()-
0 ignored issues
show
Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
26
this.options.height)/2;return{x:x,y:y}},containerToImage:function(x,y){var coords={x:x-this.img_object.x(),y:y-this.img_object.y()};coords=this.img_object.toOriginalCoords(coords);return{x:util.descaleValue(coords.x,this.current_zoom),y:util.descaleValue(coords.y,this.current_zoom)}},imageToContainer:function(x,y){var coords={x:util.scaleValue(x,this.current_zoom),y:util.scaleValue(y,this.current_zoom)};return this.img_object.toRealCoords(coords)},_getMouseCoords:function(e){var containerOffset=this.container.offset();
27
coords=this.containerToImage(e.pageX-containerOffset.left,e.pageY-containerOffset.top);return coords},set_zoom:function(new_zoom,skip_animation,zoom_center){if(this._trigger("onZoom",0,new_zoom)==false)return;if(!this.img_object.loaded())return;zoom_center=zoom_center||{x:Math.round(this.options.width/2),y:Math.round(this.options.height/2)};if(new_zoom<this.options.zoom_min)new_zoom=this.options.zoom_min;else if(new_zoom>this.options.zoom_max)new_zoom=this.options.zoom_max;if(this.current_zoom=="fit"){var old_x=
0 ignored issues
show
Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
Bug introduced by
The variable coords seems to be never declared. Assigning variables without defining them first makes them global. If this was intended, consider making it explicit like using window.coords.
Loading history...
28
zoom_center.x+Math.round(this.img_object.orig_width()/2);var old_y=zoom_center.y+Math.round(this.img_object.orig_height()/2);this.current_zoom=100}else{var old_x=-this.img_object.x()+zoom_center.x;var old_y=-this.img_object.y()+zoom_center.y}var new_width=util.scaleValue(this.img_object.orig_width(),new_zoom);var new_height=util.scaleValue(this.img_object.orig_height(),new_zoom);var new_x=util.scaleValue(util.descaleValue(old_x,this.current_zoom),new_zoom);var new_y=util.scaleValue(util.descaleValue(old_y,
0 ignored issues
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Comprehensibility Naming Best Practice introduced by
The variable old_y already seems to be declared on line 28. Consider using another variable name or omitting the var keyword.

This check looks for variables that are declared in multiple lines. There may be several reasons for this.

In the simplest case the variable name was reused by mistake. This may lead to very hard to locate bugs.

If you want to reuse a variable for another purpose, consider declaring it at or near the top of your function and just assigning to it subsequently so it is always declared.

Loading history...
Comprehensibility Naming Best Practice introduced by
The variable old_x already seems to be declared on line 27. Consider using another variable name or omitting the var keyword.

This check looks for variables that are declared in multiple lines. There may be several reasons for this.

In the simplest case the variable name was reused by mistake. This may lead to very hard to locate bugs.

If you want to reuse a variable for another purpose, consider declaring it at or near the top of your function and just assigning to it subsequently so it is always declared.

Loading history...
29
this.current_zoom),new_zoom);new_x=zoom_center.x-new_x;new_y=zoom_center.y-new_y;new_width=Math.floor(new_width);new_height=Math.floor(new_height);new_x=Math.floor(new_x);new_y=Math.floor(new_y);this.img_object.display_width(new_width);this.img_object.display_height(new_height);var coords=this._correctCoords(new_x,new_y),self=this;this.img_object.setImageProps(new_width,new_height,coords.x,coords.y,skip_animation,function(){self._trigger("onAfterZoom",0,new_zoom)});this.current_zoom=new_zoom;this.update_status()},
30
zoom_by:function(delta,zoom_center){var closest_rate=this.find_closest_zoom_rate(this.current_zoom);var next_rate=closest_rate+delta;var next_zoom=this.options.zoom_base*Math.pow(this.options.zoom_delta,next_rate);if(delta>0&&next_zoom<this.current_zoom)next_zoom*=this.options.zoom_delta;if(delta<0&&next_zoom>this.current_zoom)next_zoom/=this.options.zoom_delta;this.set_zoom(next_zoom,undefined,zoom_center)},angle:function(deg,abs){if(arguments.length===0)return this.img_object.angle();if(deg<-270||
0 ignored issues
show
Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
31
deg>270||deg%90!==0)return;if(!abs)deg+=this.img_object.angle();if(deg<0)deg+=360;if(deg>=360)deg-=360;if(deg===this.img_object.angle())return;this.img_object.angle(deg);this.center();this._trigger("angle",0,{angle:this.img_object.angle()})},find_closest_zoom_rate:function(value){if(value==this.options.zoom_base)return 0;function div(val1,val2){return val1/val2}function mul(val1,val2){return val1*val2}var func=value>this.options.zoom_base?mul:div;var sgn=value>this.options.zoom_base?1:-1;var mltplr=
0 ignored issues
show
Best Practice introduced by
There is no return statement in this branch, but you do return something in other branches. Did you maybe miss it? If you do not want to return anything, consider adding return undefined; explicitly.
Loading history...
Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
32
this.options.zoom_delta;var rate=1;while(Math.abs(func(this.options.zoom_base,Math.pow(mltplr,rate))-value)>Math.abs(func(this.options.zoom_base,Math.pow(mltplr,rate+1))-value))rate++;return sgn*rate},update_status:function(){if(!this.options.ui_disabled){var percent=Math.round(100*this.img_object.display_height()/this.img_object.orig_height());if(percent)this.zoom_object.html(percent+"%")}},info:function(param,withoutRotation){if(!param)return;switch(param){case "orig_width":case "orig_height":if(withoutRotation)return this.img_object.angle()%
0 ignored issues
show
Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
Coding Style introduced by
As per coding-style, switch statements should have a default case.
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33
180===0?this.img_object[param]():param==="orig_width"?this.img_object.orig_height():this.img_object.orig_width();else return this.img_object[param]();case "display_width":case "display_height":case "angle":return this.img_object[param]();case "zoom":return this.current_zoom;case "src":return this.img_object.object().attr("src");case "coords":return{x:this.img_object.x(),y:this.img_object.y()}}},_mouseStart:function(e){$.ui.mouse.prototype._mouseStart.call(this,e);if(this._trigger("onStartDrag",0,
0 ignored issues
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Comprehensibility introduced by
There is no default case in this switch, so nothing gets returned when all cases fail. You might want to consider adding a default or return undefined explicitly.
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34
this._getMouseCoords(e))===false)return false;this.container.addClass("iviewer_drag_cursor");this._dragInitialized=!(e.originalEvent.changedTouches&&e.originalEvent.changedTouches.length==1);this.dx=e.pageX-this.img_object.x();this.dy=e.pageY-this.img_object.y();return true},_mouseCapture:function(e){return true},_handleMouseMove:function(e){this._trigger("onMouseMove",e,this._getMouseCoords(e))},_mouseDrag:function(e){$.ui.mouse.prototype._mouseDrag.call(this,e);if(!this._dragInitialized){this.dx=
0 ignored issues
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Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

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Unused Code introduced by
The parameter e is not used and could be removed.

This check looks for parameters in functions that are not used in the function body and are not followed by other parameters which are used inside the function.

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35
e.pageX-this.img_object.x();this.dy=e.pageY-this.img_object.y();this._dragInitialized=true}var ltop=e.pageY-this.dy;var lleft=e.pageX-this.dx;this.setCoords(lleft,ltop);this._trigger("onDrag",e,this._getMouseCoords(e));return false},_mouseStop:function(e){$.ui.mouse.prototype._mouseStop.call(this,e);this.container.removeClass("iviewer_drag_cursor");this._trigger("onStopDrag",0,this._getMouseCoords(e))},_click:function(e){this._trigger("onClick",0,this._getMouseCoords(e))},createui:function(){var me=
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this;$("<div>",{"class":"iviewer_zoom_in iviewer_common iviewer_button"}).bind("mousedown touchstart",function(){me.zoom_by(1);return false}).appendTo(this.container);$("<div>",{"class":"iviewer_zoom_out iviewer_common iviewer_button"}).bind("mousedown touchstart",function(){me.zoom_by(-1);return false}).appendTo(this.container);$("<div>",{"class":"iviewer_zoom_zero iviewer_common iviewer_button"}).bind("mousedown touchstart",function(){me.set_zoom(100);return false}).appendTo(this.container);$("<div>",
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{"class":"iviewer_zoom_fit iviewer_common iviewer_button"}).bind("mousedown touchstart",function(){me.fit(this);return false}).appendTo(this.container);this.zoom_object=$("<div>").addClass("iviewer_zoom_status iviewer_common").appendTo(this.container);$("<div>",{"class":"iviewer_rotate_left iviewer_common iviewer_button"}).bind("mousedown touchstart",function(){me.angle(-90);return false}).appendTo(this.container);$("<div>",{"class":"iviewer_rotate_right iviewer_common iviewer_button"}).bind("mousedown touchstart",
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function(){me.angle(90);return false}).appendTo(this.container);this.update_status()}});$.ui.iviewer.ImageObject=function(do_anim){this._img=$("<img>").css({position:"absolute",top:"0px",left:"0px"});this._loaded=false;this._swapDimensions=false;this._do_anim=do_anim||false;this.x(0,true);this.y(0,true);this.angle(0)};(function(){this._reset=function(w,h){this._angle=0;this._swapDimensions=false;this.x(0);this.y(0);this.orig_width(w);this.orig_height(h);this.display_width(w);this.display_height(h)};
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this.loaded=function(){return this._loaded};this.load=function(src,loaded,error){var self=this;loaded=loaded||jQuery.noop;this._loaded=false;var img=new Image;img.onload=function(){self._loaded=true;self._reset(this.width,this.height);self._img.removeAttr("width").removeAttr("height").removeAttr("style").css({position:"absolute",top:"0px",left:"0px",maxWidth:"none"});self._img[0].src=src;loaded()};img.onerror=error;setTimeout(function(){img.src=src},0);this.angle(0)};this._dimension=function(prefix,
0 ignored issues
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Bug introduced by
The variable Image seems to be never declared. If this is a global, consider adding a /** global: Image */ comment.

This checks looks for references to variables that have not been declared. This is most likey a typographical error or a variable has been renamed.

To learn more about declaring variables in Javascript, see the MDN.

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40
name){var horiz="_"+prefix+"_"+name,vert="_"+prefix+"_"+(name==="height"?"width":"height");return setter(function(val){this[this._swapDimensions?horiz:vert]=val},function(){return this[this._swapDimensions?horiz:vert]})};this.display_width=this._dimension("display","width"),this.display_height=this._dimension("display","height"),this.display_diff=function(){return Math.floor(this.display_width()-this.display_height())};this.orig_width=this._dimension("orig","width"),this.orig_height=this._dimension("orig",
0 ignored issues
show
Comprehensibility introduced by
Usage of the sequence operator is discouraged, since it may lead to obfuscated code.

The sequence or comma operator allows the inclusion of multiple expressions where only is permitted. The result of the sequence is the value of the last expression.

This operator is most often used in for statements.

Used in another places it can make code hard to read, especially when people do not realize it even exists as a seperate operator.

This check looks for usage of the sequence operator in locations where it is not necessary and could be replaced by a series of expressions or statements.

var a,b,c;

a = 1, b = 1,  c= 3;

could just as well be written as:

var a,b,c;

a = 1;
b = 1;
c = 3;

To learn more about the sequence operator, please refer to the MDN.

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41
"height"),this.x=setter(function(val,skipCss){this._x=val;if(!skipCss){this._finishAnimation();this._img.css("left",this._x+(this._swapDimensions?this.display_diff()/2:0)+"px")}},function(){return this._x});this.y=setter(function(val,skipCss){this._y=val;if(!skipCss){this._finishAnimation();this._img.css("top",this._y-(this._swapDimensions?this.display_diff()/2:0)+"px")}},function(){return this._y});this.angle=setter(function(deg){var prevSwap=this._swapDimensions;this._angle=deg;this._swapDimensions=
42
deg%180!==0;if(prevSwap!==this._swapDimensions){var verticalMod=this._swapDimensions?-1:1;this.x(this.x()-verticalMod*this.display_diff()/2,true);this.y(this.y()+verticalMod*this.display_diff()/2,true)}var cssVal="rotate("+deg+"deg)",img=this._img;jQuery.each(["","-webkit-","-moz-","-o-","-ms-"],function(i,prefix){img.css(prefix+"transform",cssVal)});if(useIeTransforms){jQuery.each(["-ms-",""],function(i,prefix){img.css(prefix+"filter",ieTransforms[deg].filter)});img.css({marginLeft:ieTransforms[deg].marginLeft*
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this.display_diff()/2,marginTop:ieTransforms[deg].marginTop*this.display_diff()/2})}},function(){return this._angle});this.toOriginalCoords=function(point){switch(this.angle()){case 0:return{x:point.x,y:point.y};case 90:return{x:point.y,y:this.display_width()-point.x};case 180:return{x:this.display_width()-point.x,y:this.display_height()-point.y};case 270:return{x:this.display_height()-point.y,y:point.x}}};this.toRealCoords=function(point){switch(this.angle()){case 0:return{x:this.x()+point.x,y:this.y()+
0 ignored issues
show
Coding Style introduced by
As per coding-style, switch statements should have a default case.
Loading history...
Comprehensibility introduced by
There is no default case in this switch, so nothing gets returned when all cases fail. You might want to consider adding a default or return undefined explicitly.
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44
point.y};case 90:return{x:this.x()+this.display_width()-point.y,y:this.y()+point.x};case 180:return{x:this.x()+this.display_width()-point.x,y:this.y()+this.display_height()-point.y};case 270:return{x:this.x()+point.y,y:this.y()+this.display_height()-point.x}}};this.object=setter(jQuery.noop,function(){return this._img});this.setImageProps=function(disp_w,disp_h,x,y,skip_animation,complete){complete=complete||jQuery.noop;this.display_width(disp_w);this.display_height(disp_h);this.x(x,true);this.y(y,
0 ignored issues
show
Comprehensibility introduced by
There is no default case in this switch, so nothing gets returned when all cases fail. You might want to consider adding a default or return undefined explicitly.
Loading history...
45
true);var w=this._swapDimensions?disp_h:disp_w;var h=this._swapDimensions?disp_w:disp_h;var params={width:w,height:h,top:y-(this._swapDimensions?this.display_diff()/2:0)+"px",left:x+(this._swapDimensions?this.display_diff()/2:0)+"px"};if(useIeTransforms)jQuery.extend(params,{marginLeft:ieTransforms[this.angle()].marginLeft*this.display_diff()/2,marginTop:ieTransforms[this.angle()].marginTop*this.display_diff()/2});var swapDims=this._swapDimensions,img=this._img;if(useIeTransforms&&swapDims){var ieh=
0 ignored issues
show
Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
46
this._img.width(),iew=this._img.height(),iedh=params.height-ieh;iedw=params.width-iew;delete params.width;delete params.height}if(this._do_anim&&!skip_animation)this._img.stop(true).animate(params,{duration:200,complete:complete,step:function(now,fx){if(useIeTransforms&&swapDims&&fx.prop==="top"){var percent=(now-fx.start)/(fx.end-fx.start);img.height(ieh+iedh*percent);img.width(iew+iedw*percent);img.css("top",now)}}});else{this._img.css(params);setTimeout(complete,0)}};this._finishAnimation=function(){this._img.stop(true,
0 ignored issues
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Bug introduced by
The variable iedh does not seem to be initialized in case useIeTransforms && swapDims on line 45 is false. Are you sure this can never be the case?
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Bug introduced by
The variable ieh does not seem to be initialized in case useIeTransforms && swapDims on line 45 is false. Are you sure this can never be the case?
Loading history...
Bug introduced by
The variable iew does not seem to be initialized in case useIeTransforms && swapDims on line 45 is false. Are you sure this can never be the case?
Loading history...
Coding Style Best Practice introduced by
Curly braces around statements make for more readable code and help prevent bugs when you add further statements.

Consider adding curly braces around all statements when they are executed conditionally. This is optional if there is only one statement, but leaving them out can lead to unexpected behaviour if another statement is added later.

Consider:

if (a > 0)
    b = 42;

If you or someone else later decides to put another statement in, only the first statement will be executed.

if (a > 0)
    console.log("a > 0");
    b = 42;

In this case the statement b = 42 will always be executed, while the logging statement will be executed conditionally.

if (a > 0) {
    console.log("a > 0");
    b = 42;
}

ensures that the proper code will be executed conditionally no matter how many statements are added or removed.

Loading history...
Bug introduced by
The variable iedw seems to be never declared. Assigning variables without defining them first makes them global. If this was intended, consider making it explicit like using window.iedw.
Loading history...
Bug introduced by
The variable iedw does not seem to be initialized in case useIeTransforms && swapDims on line 45 is false. Are you sure this can never be the case?
Loading history...
47
true)}}).apply($.ui.iviewer.ImageObject.prototype);var util={scaleValue:function(value,toZoom){return value*toZoom/100},descaleValue:function(value,fromZoom){return value*100/fromZoom}}})(jQuery,undefined);
48